Draw Wars: Real-time strategy in bite-sized chunks
With Draw Wars, we have a unique and ambitious blend of puzzle and
real-time strategy, combining the well-trodden ground of wartime tactics
with the freedom of touchscreen manoeuvres.
In a sense, the name of the game says it all. Each level sets you on a
terrain with a certain limited amount of resources (Tanks, infantry,
planes e.t.c.) to attack the enemy’s base while defending your own. You
do this by drawing paths for your vehicles to follow, destroying enemy
vehicles and the enemy base to complete the level. Once you’ve decided
your initial plans, everything goes into real-time and your tactics will
require timing as well as cunning. Upon completion, the familiar
three-star system rewards you for how well you did, as well as giving
you cash to upgrade and buy items like mines and artillery.
Considering all the hurdles which could’ve led Draw Wars horribly
astray, the developers have pulled this game off remarkably well. Once
the tutorial levels are completed and you are settled in, the gameplay
develops a rhythm and sucks you in, gradually introducing new vehicles
and elements to keep its momentum. The freedom of how you approach each
level makes completing them satisfying but enough effort is put into
their design to make sure you (mostly) have to face a challenge to get
there.
I do however have a problem with how your vehicles automatically
stop, lock on to enemies and start shooting, even if you don’t want them
to. While I understand how this feature may be sometimes convenient
(for you and the developers), it is more often than not a real
annoyance. Furthermore, I’m not a big fan of the vehicle upgrade system,
which puts grinding into the equation and takes some of the puzzle
elements out. If a sequel is ever made, it would be great to see the
developers do something about these aspects.
o complement the gameplay, the graphics and sound design are very
impressive, doing a good job of setting the tone and immersing you into
the game. Due to this high quality, it is perhaps unsurprising that Draw
Wars suffers from the dreaded Full Screen Ads Syndrome, sometimes even
initiating them in the middle of gameplay. At this point, they become
worse than simply inconvenient and detract from an otherwise excellent
game. (Note: they only appear if you are connected to the internet)
Being a good all-round package, I don’t hesitate in recommending Draw
Wars. These developers have shown that ambition, coupled with some
innovation and attention to detail, can lead to success in the games
market. Hopefully, there’s more to come!
Rating: 4/5
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