Beam Rider Retro: I love old school games and I
just can’t get enough of them. Now I’ve come across one title which
reminds me of the 1980s Star Wars game where you’re flying through the
pits of the Death Star (… ever wondered what mad man designed that
monstrosity??) Beam Rider is like Vector graphics in an Atari jacked up
on steroids… (yes we like that!)
As with all great space ships, Beam Rider has a beautiful hull which
would never go through a planet atmosphere but it is fully optimised for
flying through the tunnels in space. Interestingly enough, the tunnels
in this game are always straight and conveniently have green lines on
them to identify which parts are safe.
The aim of the game is to
survive as long as possible without traversing any of the red areas,
otherwise your shields are depleted and eventually you die. A quick
swipe of the finger left and right lets you switch between lanes and a
slash upwards lets you “jump” (Don’t question the ingenuity here – it’s
just a game, so jumping in no gravity environments is allowed.) Full
control is provided, so once you’re in the air you can switch to
whichever lane you want and you can even force a fast landing. To top
this all off you have a gun which you shoot by a mere tap of the screen…
this does mean you shoot prematurely occasionally, but it just adds to
the cool factor.
I have to admit that I am a bit peculiar and when I see green lines
and get reminded of Cathode Ray Tube screens used in Oscilloscopes, I
get warm fuzzy memories of my past. The same green lines in this game
trigger nostalgic feelings deep in my heart. This game is just full of
these luminescent green babies and they’re accompanied by blue which
forms the tunnel, the danger red shield absorbers and orange ballistic
enemies.
Admittedly not everything old is great, and thankfully they’ve done
away with the midi and replaced it with very uber space age club music
(…a perfect track for getting you ready for a night of non stop dancing
mayhem). Honestly though, the game actually needs the music because
otherwise you lose the soul of it.
Enough of my fantasising and ranting, what is the low down on the
game? Well its enough to keep you occupied for a few minutes and its
good for those short train journeys. The difficulty makes it a bit more
for the seasoned runner players. At the moment it is pure gaming on a
core engine which doesn’t have all the extras added in yet. Depth of
view is a bit an issue, but that would surely come about with some more
game refinement.
Ultimately there are two ways of seeing this game. 1) you’re a fast
gamer who only cares about seeing finished products and so you won’t
really like this game or 2) you can see a real game develop, morph and
grow. I recommend the pessimists out there to put their harsh words
aside, and I suggest the optimists check this game and watch as all the
three star, mass gaming points malarkey is injected into it.
Considering it was made in 2 weeks by a pro developer – it’s a fantastic
job.
No comments:
Post a Comment
All comments will be posted after moderation. Please do not post links in your comments, otherwise they will not be published.
Thank you.