With the puzzle games market seemingly filled to the brim with cartoon animals, improbable projectiles, dodgy physics engines and revamps of classics, you may find yourselves wanting a slightly calmer, simpler choice.
If so, you’ll be happy to know that the premise of Flow Free couldn’t
get much simpler. Fill your grid by joining together dots of the same
colour using a single path. Overlapping paths will cause them to break
unless you carefully utilize the bridge in the position given to you.
The two modes provided are Free Play and Time Trial, both
self-explanatory. In all likelihood, you will probably spend more time
using the latter, seeing that Free Play gets rather homogeneous quickly
once you get the hang of doing levels.
I get the impression that much effort has been put into tweaking the
little things to improve the overall product. The graphic design is
crisp and attractive, avoiding any unnecessary frills which would
distract from the gameplay, which is itself as smooth and as slick as
you’d like it to be. No buzzing, no annoying vibrations when you draw a
path, no aliens or kung-fu masters which pop-up to congratulate you upon
completing a level. Minimalist, efficient and effective.
The speed of the game varies with the grid size, with 5×5 to 7×7 ones
offering a quickfire approach while larger grids require a good deal of
forethought before execution, a more old-fashioned type of puzzle
solving perhaps. Of course, whichever style you find more appealing is
purely down to you, and this is credit to the subtle variety of the
I’ve always thought that the sign of a good puzzle game is that
nothing feels wasted. The level design is intricate yet concise and
clean, and completing it feels satisfying because of that. Like all
puzzle games of course, the idea either clicks with you or it doesn’t,
but with Flow Free having such a simple and accessible concept, I see no
reason not to install it and give it a quick try.